KartoFlane's Mission Pack - adds 3 more mission types Into the Wild - a whole new island with new island-specific set of enemies (sort of fan-made DLC) Mods I personally don't use (yet) but should mention here. More Generic Names - my unreleased (yet) mod which can add more generic pilots names to the game (from Open X-Com for example) Reflexive Fire - required by Evolved Vek modĮclipse - "These Mechs employ powerful, precise attacks that benefit from planning." (adds 4 weapons to the pool as well) Patch Me Up - make every pilot able to fix not just their own mechs but allied as well (looks like a cheat but makes difficulty fairly balanced due to my other settings target success ratio 1/10) More Generic Pilots - just a cosmetics, adds 4 more skins for the generic pilots (1 per island)īoss Rush - adds extra bosses to the final mission, depending on the islands completed and difficulty levelĭifficulty Modifiers - tinkers with difficulty levels, be careful with this (I use Random Bosses: 1% Spice up Island Pool: 5% Random Initial Bosses: On everything else is 0/Off) Lost pilots - adds 11 pilots with assorted useful abilitiesĭeluge's Pilots - adds 2 pilots (one cyborg ex-CEO and one violent AI)įTL Pilots - adds 3 FTL-styled pilots (slug has rather unique skill) Ice Queen - adds 1 frost-controlling pilot (may look like a cheat on the first glnace but plays really good) Note: not all of those are available for ITB v1.2!īots'n'Bugs - adds several more enemy types (I use only Roach, Shield Bot, Blobberling and Garden Psion)Įvolved Vek - adds 3 more of a tricky enemy types (requires Reflexive Fire mod to function properly)Ĭommander's Expansion Pack - abandoned mod (I manually fixed the script to have 4 more volatile Vek types only) Speaking honestly, it's very personal, so here goes my personal list of the mods.
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